Overall Update: Week of Jan 8th
I got a chance to talk to Shervin this week and got some tips on how to add more life to the character with textures. I also learned that I UV Mapped my character in high res and should go back and do it in low poly form. That took out 2 days, but the character is now UV Mapped in low poly. The UV Mapping is simple to start with, I didn't do proper stitching for areas we wont even apply detailed textures to, my main concern was the face and chest so I spent more time on those maps and setting them up. Maya's UV Texture editor is just a PAIN to work with. Tonight I am going to add any final adjustments to the face and mouth maps and move onto rigging the character for animation. I will skip detailed texturing for now as I feel it is more important for us to have maximum time to animate. I could spend weeks on just texturing but we don't have that sort if time. Our characters are also stylized and not hyper-real so I won't get into texturing till we are ready to render our first scene. Ferry's character model is coming along he is a few steps behind me but he can catch up when I move on to lighting and setting up our set location for shots. I want to still stick to my goal of having atleast a walk cycle done this weekend. This week is running on 6 hours of sleep and lack of GYM time, which sucks...
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